The Spelljammer is a unique spelljamming ship from which the Spelljammer campaign setting takes its name. Contents[show] The Truth Behind the Legends . Spelljammer is basically FANTASY PIRATES IN SPACE with shitloads of strange stuff, like elves that have symbiotic weapons, mechanical. New spelljamming ships, spelljamming helms, monsters, SPELLJAMMER e The official conversions of Spelljammer from AD&D 2e to D&D 3e rules.

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Retrieved from ” https: The ship’s flattened bottom would seem to be ideal for such d&e, but it has never been reported to have landed. However, in terms of spelljzmmer races, the setting also features the first playable lizardfolkwho get smarter when their eggs are warmed up by the sun in space, the dracon, a race of Lawful Good dragon-centaurs with European-esque dignity culture and hilarious racism, the Arcane, a race of magically-advanced, mysterious aliens who created the spelljammer and sell its secrets to anyone who’ll pay, the Giff, a race of explosion-loving hippo-men and consummate mercenaries, the scro, a lawful-evil orc sub-species that are the brutal, disciplined Nazis to the regular orcs’ barbarian horde, and the Neogia loathed race of eel-spider men who’re despised across the cosmos for their inability to stop enslaving everything for five seconds.

This detection ability functions throughout whichever spelpjammer sphere the Spelljammer is at when it is at rest, and the ability is always in operation concerning the ship’s internal life.

Need to figure out a rule question? The fragrances in the air are invisible, and their odor is faint. For ship actions when not under the control of a captain, the DM can determine the ship’s movements according to his own needs, or he can roll on the following table, checking every rounds or at his preference. However, to an outside observer, such a huge craft making a degree spin and then charging would be unsettling, to say the least. Thus, only those who are in front of the forward three hexes of the D&r may be fired at.

However, the range of these spells must take the entire Spelljammer into account in order to affect it. Sign In Don’t have an account?


Spelljammer – 1d4chan

Dark Sun Dark Sun: The geek in me is crying tears of anticipatory joy. The DM can override these tables any time even after the rollif it suits his or her purpose. Views Read Edit View history. spelljanmer

An Actual Play of Skyfarer. It is believed that this inability is the reason why the Spelljammer maintains splljammer large community of living beings on board, who will fight depredations from such unliving creatures in the ship’s stead. The most surprising feature of the Spelljammer is her speed, which is incredibly fast for so massive a ship. Flying shipscalled spelljammers not to be confused with the Spelpjammer, a legendary ship miles in length traverse wildspace, the void within each spheretraveling from world to world which always seem to support life no matter their distance from the sun.

Those magically charmed are unaffected in their normal actions. Mike Mearls said that this wasn’t so much due to Spelljammer being too silly but rather how hard to pull off the crossover aspect is. The required checks and saving throws can spelljajmer eliminated in part by always approaching the Spelljammer or any large object in space, for that matter along its gravity plane.

Spelljammer, The

All bodies of a sufficiently large size have gravity. One Page Adventures 4. The DM may identify one of the towers in range for the assault. Crystal spheres may contain multiple worlds and are navigable using ships equipped with “spelljamming helms”. The large catapults and ballistas are in the hands of those who live in the major towers, while the smaller weapons are controlled by those in less powerful positions or are used to support the major weapons.

Sudden turns have no effect on the crew because crew members are totally spelljammfr their own gravity plane. Tired of all the fantasy role-playing games with a grim and dark palette? My apologies, Captain, but you understand?

For instance, detect magic spelljammeer, in addition to functioning normally will reveal a light blue, shining fog swirling throughout the ship – the magical fragrances that influence the inhabitants of the Spelljammer. Every crystal sphere floats in the phlogiston, very slowly bobbing up and down over time. However, the spheres do track their opponents and, once fired, the Spelljammer may change course and ignore its prey.


The appearance of a large fleet of hostile ships 40 or more – any fewer will be s;elljammer will cause the Spelljammer to move off in another direction, attaining spelljamming speeds as soon as possible. The ship takes care of its own maneuvering and power, either directly or through the use of servitor constructs called shivaks.

Earlier reports had confused a flurry of catapult shots with jettisons in action. It’s a fairly complete conversion of the original Spelljammer rules for 5e based off of the 2e boxed set.

Although the Spelljammer has no real “crew” with which to engage in combat, the races that live in the towers on its deck would be more than happy to fight the ship’s opponents. Please help improve this. The ship carries over 5, living individuals who, in general, have little effect over the control of spelljjammer ship. When figuring modifiers for combat between ships and the various towers, the tower weapons may be considered as a separate crew of the ship for purposes of determining morale.

Apparently there can only be one Spelljammer at any one time. All spacefarers people who live in wildspace have heard of the Spelljammer but very few have ever seen it themselves. speljammer

Other forces may also create permanent portals, but only the Spelljammer has been seen creating these long-standing gates. All hexes that the ship passes through while making such a turn are affected by the wake of the Spelljammer see the subsection below for further information.

They left Toril and have visited The Rock of Bral, now they’ve signed on as guards on board a small merchant-smuggler. Curse of Strahd A parody setting released by the guys who made Hack MasterHackJammerattempted to fit the setting to a well-tested set of rules that made it more playable, but for many it was too little too spelljajmer.

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