Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign setting for the 3rd edition of Dungeons & Dragons. The subraces of Faerûn also vary from those presented in the Player’s Handbook The elves have difficulty forgetting that the first human empires of Netheril. Races of Faerun (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Setting) [Sean K. Reynolds, Matt Forbeck, James Jacobs, Eric L. Boyd].
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The city government consists of a cryptocracy of mostly anonymous individuals known as the Masked Lords of Waterdeep.
A bugbear is depicted as a massive humanoid distantly related to goblins and hobgoblins. Forgotten Realms creatures Revolvy Brain frgotten.
In game terms, character regions encourage you to take a class relevant to that region’s culture, allow you to learn special feats appropriate to your region, and enable you to start out with some extra equipment based on the way people in that region live. Andrew Burkett rated it it was amazing Jan 19, The Genie’s Vaerun Birthright: North of Impiltur lies Damara, now a young and prosperous kingdom after decades of war against the Witch-King of Vaasa.
Mightiest of all dwarf realms, the Great Rift is the ancestral homeland of the gold dwarves.
Races of Faerûn
This region describes a gnoll from Thay. The Inner Sea – Elf: The book also includes ready-to-play adventures, new traps and treasures found within the lairs of dragons, new spells for dragons, and new monsters.
Centaurs and the volodni, or pinefolk, are found in most forests of the Unapproachable East.
Races of Faerûn | Revolvy
Generally, a beginning character higher than 1st level should be equipped as a character of her effective character level ECLso the bonus equipment is often less important to her than it is to a 1st-level character.
A forbidding and mysterious realm of the Unapproachable East, Thay is the homeland of the widely realmd Red Wizards. Certain locations, like Evermeet or Luirenare exclusively or mostly non-human elves and halflings respectively ; others are mentioned to have significant non-human populations arces Lantan gnomes. You’ll have to take into account the various upheavals between the editions.
You can get some of these data even exact percentages on the FR wiki. The Spine of the World – Dwarf: Mulan are generally tall, slim, and sallow-skinned, with eyes of hazel or brown. The Ride – Human: The Vast – Human: Creator Races topic In the fictional Forgotten Realms setting, the intelligent species are classified into groups known as “races”, which, in this context, generally refers to an intelligent species, such as humanity, elves or goblins.
Fictional populated places Revolvy Brain revolvybrain. This makes them less bulky and more agile than pure-bred orcs, but still taller and stronger than most humans. The Forest of Lethyr – Elf: Patricia Reiley-begay rated it it was amazing Jul 09, One of the oldest and most heavily populated human kingdoms, Calimshan is a land of mighty wizards and humans with djinni bloodlines.
Races of Faerûn
Many shield dwarf merchants, smiths, and weaponmakers live in human cities such as Mirabar and Neverwinter along the Sword Coast.
Home to wild elves and wood elves, the Wealdath makes up a large part of the human country of Tethyr. Gunpowder, known here as the magical substance smoke powder and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, spears, and bows.
Publication history The phaerimm first appeared in second edition for the Forgotten Faeerun setting in Anauroch You are farrun limited by the number of feats available to your character based on class and race.
The Great Forgotgen – Human: Some other races which are known to inhabit it, including gnollsnagathri-kreenloxos, feygiantsogrestrollssahuaginsaurialsand numerous others, are left out, as well as a lot of the human ethnic groups and a few elven subraces. Driven from their home in the Star Mounts by a dragon, many aarakocras founded new aeries in the Stormhorns of Cormyr.
The kuo-toas do not mix well with other races, so they prefer to live in settlements of their own. Flanked by Impiltur, Damara, and the Vast, the Galena Mountains and the nearby Earthspur Mountains are home to numerous shield dwarf delvings. True halfling homelands include the following regions. The Plateau of Thay: Far over the western ocean lies the fabulous isle of Evermeet, final refuge and stronghold of the gold, silver, and green elves.
The great desert Anauroch is home to the wild nomads known as the Bedine. The Galena Mountains – Dwarf: LathanderTempusUthgar. Each race has a distinct appearance, behavior and often range of statistics associated with it.